/*
 * This file is part of the Try! Engine project.
 *
 * Copyright 2010-2011 Emanuele Bertoldi. All rights reserved.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *
 * You should have received a copy of the modified BSD License along with this
 * program. If not, see <http://www.opensource.org/licenses/bsd-license.php>
 */

#ifndef TRY_CAMERACONTROLLER_H
#define TRY_CAMERACONTROLLER_H

#include "cameranode.h"
#include "scenetransformable.h"

namespace Try
{
    class CameraController : public SceneTransformable
    {
    public:
        static PropertyName name;

        struct Msg
        {
            // No messages.
        };

    public:
        CameraController(
            Object* owner,
            CameraNode* camera
        );
        CameraController(
            Object* owner,
            const String& name,
            const ResourceHandle& pipeline,
            int width,
            int height,
            float fov = 45.0f,
            float near_clip = 0.1f,
            float far_clip = 1000.0f,
            const Transform& t = Transform(),
            SceneNode* parent = SceneNode::rootNode()
        );
        virtual ~CameraController();

        Property* copy(Object* owner) const;
        String serialize() const;
    };
}

#endif // TRY_CAMERACONTROLLER_H
